Hello..I'm a 3d character modeler from Myanmar. I'm comfortable sculpting stylized and realistic characters of both humans and creatures. I also have a strong understanding of anatomy, poly flow, and topology.
Before jumping on to VFX, I was a doodle artist and achieved some artistic skills.
I have a really strong passion for art and design which pushes me to keep learning and challenging myself.
Currently specializing skills in organic sculpting, texturing, and look development.
Technical skilled in Maya, Zbrush, Mari, Substance Painter, Marvelous Designer, Arnold, and Vray.
I was responsible for baking and texturing for GameNotOver Studio.